With the 1.7/1.8 update there will be a massive change to how wars and nations operate on the server. The current war goals system will be completely scrapped in place of something much better that is also completely automated. To go along with this Factions will also be going away, in lieu of a much better system. To achieve this we will be moving our server over to Towny with an add-on to allow wars to be fought over towns, in much the same way that Factions currently allows wars to be fought over individual chunks.
A major feature of Towny is that the money of the world becomes more important than items, and the warfare will be adjusted as such. People will no longer be able to declare war on somebody and then proceed to loot all of their chests, as looting will be disabled. This should also promote people actually staying online to fight as well, since they won’t have to worry about an enemy getting into their base and taking everything. Coupled with this is a function of Towny that makes it impossible to wait out a war into white peace by not logging in. If you refuse to log in to fight or surrender during a war for long periods of time it will wreak havoc on your towns economy and eventually will result in the town being disbanded.
However, the main reason for the switch to Towny is that it allows for a much more diverse political and battlefield landscape. Since wars will be fought over towns switching hands, border towns between nations are going to see a lot more action, which means they will be more likely to change hands over a long period. However due to the way Towny works, the residents of that town will still get to keep all of their buildings and simply become a part of the conquering nation.
In addition, Towny also allows for a Flag War which effectively acts as a raid on another nation. When a town attacks another town or nation under a flag war will spawn a wool block over the area being attacked. This flag will turn from green to yellow then red to let you know the status of the fight. If the attackers manage to win then the defenders will have to payout a set amount to the attackers, however if the defenders win then the attackers have to do likewise.
Altogether, this means that players of all interests will be able to find a niche on the server. Peaceful factions that would be content just with building their lands up and trading can do so without fear of ever losing their lands or items to outside invaders. Warlike factions that seek to plunder and take their wealth from the hands of others can do so via flag wars. Imperialistic factions that intend to forge an empire can do so, peacefully integrating or forcefully subjugating other towns into their regime. But the benefits of switching to Towny are not only at the macro level, as there are a plethora of new tools available for players to take advantage of within their own towns and nations.
General Overview of Towny
Players will be able to found a town with two players. After doing so, they must join or create a nation, as towns must be part of a nation in order to participate in warfare. Only one town is required to found a nation, allowing for city-states to form. When a nation is created, the town that founded it becomes the nation’s capitol. The leader of each town is its mayor, and the mayor of a nation’s capitol is the nation’s king.
When founded, a town will start with one chunk and then pay to expand out from there. A unique feature of Towny is that the amount of chunks that can be owned by a town is tied to tiers which are determined by the number of players in a town. Towns also get a bonus from the amount of people in the nation they are apart of. For example, a town of two people on their own will only be able to have 16 chunks. However if they formed a nation with their town they would get an additional 10 chunks to work with due to having a nation of that size. Another unique feature of the town system is that Mayors of towns can set up plots in the town for members of the town to purchase and be the only ones able to access and edit that chunk. This goes along with setting up shop chunks that can be bought by residents of other towns to set up shops in a different town as well as arena and embassy chunks.
Nations and towns both have their own banks and must pay a daily upkeep to avoid being disbanded. The upkeep cost is based on the number of chunks in the town (or towns in the nation) as well as the number of players. In order to pay this upkeep, mayors and kings are able to levy three different taxes from the players under them. The first is a flat tax, where a set amount of money is taken from each player’s personal account. The second is a percentage tax, which takes a set percentage of money from each player based on their total wealth. Finally, there is a plot tax, which charges a flat rate from each player based on the number of plots they own in the town. Mayors can choose which types of tax to implement, as well as how much to charge.
In order for Minecraft Center to fully take advantage of Minecraft’s 1.7/1.8 updates, a map restart has been deemed necessary. Seeing this as an opportunity to make Minecraft Center the best it can be, MCC’s Administration set about planning for the update with several goals in mind: improving moderation, promoting a better sense of community, making it easier for new players to adapt to the server, and making the server more fun to play on. The changes that are in store are comprehensive, and the 1.7/1.8 update will be the largest MCC has ever seen. We will be releasing a small series of Dev Diaries containing information on the upcoming changes as we draw closer to MCC’s 1.7/1.8 update, the first instalment of which will be posted next week.
Discuss it Here
Well here it is, the long awaited changelog for the changes coming to the PvP server. Many of these are based on our experiences of the new system(and some of its grey-areas or problems that have arisen), as well as suggestions raised throughout the community. We hope you enjoy these changes, and we hope they address many of the key issues you raised. So have a read through the changes below, and join up and experience them first hand.
- Minimum Manpower at which factions can be declared war on has been raised from 50% to 80%. This is to stop opportunist wars where factions pile on someone when they are at really low manpower and try to steal a bunch of provinces from a faction.
- Manpower loss per death is being raised from 20 to 25 in an effort to make provinces changing hands more like territory changing hands in a larger campaign instead of every province lost or being fought over constituting a major war.
- There will be a new War Goal Option called “Submit to Wargoal” where an opposing side can accept a wargoal being put upon them. This will be restricted so that it can only take place when neither party is at war with a third party.
- Manual annexation will no-longer work.
- Shop prices have been adjusted
- Payday will now pay .75 for Stone
- Voting for the Server will now net you 300-500$ a vote.
We hope you enjoy all these changes. If you have any feed back or want to discuss them, visit
Today we have some exciting news to share with all of you. We are proud to welcome the The Mists of RioV Minecraft Mod to our community. The mod is being developed by sheenrox82 and adds new blocks, items, bosses, mobs, biomes and other features to create a unique RPG experience. To learn more about the mod, and to get the download follow the link below.
Check out the Mod Forums Here
The first issue of our new forum publication The Review is out. As the title suggests, everything from games, movies, TV shows, music and gadgets will be put under scrutiny by the writers of MCCs Content department. In this first issue, Viktor Tärnholm get to grips with album ‘Broken Bells’ by the band of the same name.
Read All About It!
Minecraft Centers own Youtube account is now up. First out is this excellent tutorial from our own Atlasjackal on how to install mods with the new launcher, along with a sneak peak of the collaborative server safezone.
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